SUMMARY OF QUALIFICATIONS
7+ Years in Industry Experience – Games / Short Film
Roles as:
Senior Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface
Characters / Props /Environments
Painter/ Traditional Sculptor
Curator
lots of art under NDA ____PLEASE CONTACT FOR LATEST REEL
LATEST RESUME USE > LINKED IN
www.linkedin.com/in/veronicalynnharper
























































Veronica Lynn Harper
veronica@artistiquetheatre.com
www.artistiquetheatre.com
LATEST RESUME USE > LINKED IN
www.linkedin.com/in/veronicalynnharper
SUMMARY OF QUALIFICATIONS_______________________________
6+ Years in Industry Experience – Games / Short Film
Roles as: Art Lead- Senior Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface - Characters / Props /Environments - Painter -Maquette Artist -Curator
SKILLS_____________________________________________________
General:
Ambitious / self motivated
Possesses strong communication skills along with a positive attitude
Leadership in design & art direction
A gut sense for detail & mood
Familiar with the Industry pipeline
Mentoring Interns & creating tutorials
Experience working in team environment on multiple projects
Working closely with concept artists & animators
Ability to meet deadlines
Problem solving with creative solutions
Strong traditional background in oil painting & sculpture
Knowledge of anatomy & function
Art
Creation:
Organic & Hard surface modeling
Stylized & Realistic
Heavily sculpted & Simple shapes
Box modeling from concept to Ingame
Various styles of painting
Capable of matching exact concept art
Strong ability to create without concept
Technical:
Low res models in Maya, visual flow
Correct placement of mesh for deformations
Uv unwrap/ layout
Skinning / rigging with technical artists &animators
High res model detail in Zbrush / exporting normals
Creating layouts for animatics
Organizing a pipeline for art creation/ naming conventions/ file locations
Creating / editing shaders in Maya
Working with programmers to develop shaders
Creating high detail & toon textures in Photoshop
Finalizing assets on dev kits
Digital/Traditional:
Maya
Photoshop CS4 - 3d paint
Zbrush
Bodypaint
Illustrator
Mudbox
Claytools
Headus UV Layout
Temerity
Gambryo
Perforce Revision Control
Target Manager
Object Editor
Drawing
Painting
Sculpting
EMPLOYMENT HISTORY
LATEST RESUME USE > LINKED IN
Incinerator Studios, San Diego, CA ___ Sept 2010 – November 2010
Contract (3 months)
(PS3 / XBOX360 / PC)
StarRaiders (Atari) Sky Boxes for 10 Levels
ArtistiqueTheatre (freelance), San Diego, CA _ ___ Aug 2010 Contract (2 week contract)
Toy Advertising Model
Unannounced Project (Hotwheels Toys) Hard Surface Model
Heavy Water, San Diego, CA Dec 2009 –July 2010 Lead Artist (5 months)
Senior Character Artist (3 months)
Home Team/HeavyWater/ SONY (PS3)
Lead Artist on several AAA title Home Asset Creations
Creation of several character models & assets
Concept designs for characters & assets
Creating tutorials
Problem solving with creative solutions
Setting up & organizing a pipeline for art creation/ naming conventions/ file locations
Mentoring junior artists
Complete asset development - low poly, high-res & compression for in game models
Rigging & skinning of characters, full texturing- color- normal - specular
Testing assets on dev kits
Packaging assets to ship to home team
Producing –Working directly with clients – meetings – scheduling – conference calls for major projects
AAA Titles- Home Asset Creation
BioShock2 (2K Interactive): 3d artist, 3d character modeling, vertex weights and textures
Monkey Island (Lucas Arts): 3d art lead, trained fellow artists. 3d character, environment asset modeling, vertex weights and textures
Star Ocean (Square Enix): 3d art lead, character modeling, vertex weights and textures
Star Wars (Lucas Arts): 3d character , environment asset modeling, vertex weights and textures
Yakuza 3 (Sega): 3d art lead modeling, vertex weights and textures
Alpha Protocol (Sega): 3d art lead, trained fellow artists.3d character, environment asset modeling, vertex weights and textures
Unannounced Project (Lucas Arts): 3d art lead, trained fellow artists. 3d character modeling, vertex weights and textures
Electronic Arts, San Diego, CA Oct 2009 - Dec 2009
Contract Artist
Home Team/EA/ SONY (PS3)
Creation of several character models & assets
Concept designs for characters & assets
Creating tutorials
Problem solving with creative solutions
Setting up & organizing a pipeline for art creation/ naming conventions/ file locations
Mentoring junior artists
Complete asset development - low poly, high-res & compression for in game models
Rigging & skinning of characters, full texturing- color- normal - specular
Testing assets on dev kits
Packaging assets to ship to home team
EA Sports / Sony Home
NCAA Jerseys – M/F, NFL Jerseys – M/F, NCAA Jerseys – M/F
Sony (SCEA), San Diego, CA Jan 2009 - July 2009
CG Artist – Senior Character Artist (Cinematic Group)
Home Team/Sony SCEA (PS3)
Creation of several character models & assets
Concept designs for characters & assets
Creating tutorials
Problem solving with creative solutions
Setting up & organizing a pipeline for art creation/ naming conventions/ file locations
Mentoring junior artists
Complete asset development - low poly, high-res & compression for in game models
Rigging & skinning of characters, full texturing- color- normal - specular
Testing assets on dev kits
Packaging assets to ship to home team
SingStar Avatar Costumes
Britney Spears Costumes
Socom 3 Avatar Costumes
12 Assets
Infamous Avatar Costumes
TeeShirts M/F
Patapon
4 Tee Shirts M/ F
WarHawk Avatar Costumes
4 WarHawk Suits
Halloween Costumes
Female Robot Costume
Female Zombie Costume
Generic Props 30
BottleRocket Entertainment, San Diego, CA May 2007 - Nov 2008
Senior Character Artist
Splatterhouse (Xbox 360, PS3)
Character Models & Environment assets
Modeling/ texturing characters & environment sculptures from concept art
Lead character Ricks mask- head creation & texture
Lead character Dr.West -from Concept art high-res & texture
Creating various props for environments through out the game
The Flash (Xbox 360, PS3)
Character Models & Environments
Buildings & Vista creation for cityscape view
Sky Creation
Creating layouts for animatics
Mentoring junior artists
Art creation – box modeling from concept to Ingame.
Low poly – high-res – texturing – rigging – weighting- compression – in-game testing, Shader development. Character Creation –Weather Wizard- bosses- henchmen – Speed Demon – Trickster – JessiQuick – Top- & various others.
The Infusion Project, San Diego, CA _____ April 2007 - Present Art Director / Curator of Art Events and Shows
Art Events – Shows
Curate shows and promotion of artist for The Infusion Project
ArtistiqueTheatre, San Diego, CA__________________ Jan 2003 – Present
Traditional Artist
Oil and Rice Paper Paintings on canvas
Sanctuary Gallery – 2009 / Patrick Moore Gallery – 2008 / Pink Party Event –2007 / Binny & Smith Gallery – 2004 /Banana Factory Gallery - 2003
Bishop Animation, San Diego, CA Feb 2005 - April 2007 Character / Environment Artist
Modeling, Texturing – Characters & Environments – Organic and Hard surface
Pitching to studios
Going on location to recruit work
Organizing a pipeline
Story development for short films, scripts for shorts, storyboarding, character concept & full creation for ingame models & film work
Timbertoes Family – Online
Character Models, Set Models, Textures
Highlights for Children
Opposites Jamboree
Character Models, Backgrounds
Ottawa International film festival, Bishop Animation short film
Xiaolin Showdown (PSP)
Character Model & Textures
BottleRocket Inc./ Konami
Claytools Tech Demo
Skull Models
SenAble Technologies
Omaha Film Festival
Character Models, Set Models, Textures
Signal Film
Ring Force Five - NBC Olympics
Character Models, Set Models, Textures
NBC/ Universal
"Six Monsters" pilot
Set and Prop Models, Textures
Random! Cartoons/ Nickelodeon
"Fartbot" segment of "The Secret Life of Robots"
Textures
Random! Cartoons/ Frederator/ Nickelodeon
Random! Cartoons Opening Credits
Character Models, Textures
Random! Cartoons/ Nickelodeon
EDUCATION________________________________________________
Lehigh Valley College, Center Valley, PA 2003 - 2005
Visual Communication, 3d Animation, Web Media, Photography, Graphic design, Painting/ Sculpture
Baum School of Art, Allentown Pennsylvania 2003 - 2004
Traditional Art, Figure drawing, study of anatomy
AWARDS ____
Animated Film Pivotal Moment Award - 2006
Ottawa Film Festival – 2005
Bethlehem Pallet Club Award – 2003
DISPLAYED
Basic Art Event – August 2010
Basic Art Event – March 2010
Carlsbad District Honors Show – 2009 - 2010
Basic Art Event – 2009
Sanctuary Gallery – 2009
Basic Art Event– Jan 2009
Basic Art Event– July 2009
Patrick Moore Gallery – 2008
Basic Art Event– 2008
Pink Party Art Show –2007
Basic Art Event – 2007
Ottawa Film Festival – 2005
Binny & Smith Gallery – 2004
Banana Factory Gallery – 2003
Live to create
I believe an artist should be passionate about what is being worked on
To be a part of a team that puts their hearts into what they are creating
Truly believing in and understanding the minds and personalities of what they are designing
To be a part of a group that is inspired by others and their own imagination
Learning and teaching all in the same day
The achievement of visually expressing a feeling to another without words