digital





SUMMARY OF QUALIFICATIONS

7+ Years in Industry Experience – Games / Short Film


Roles as: Art Lead

Senior Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface

Characters / Props /Environments

Painter/ Traditional Sculptor -Maquette Artist

Curator

 

 

lots of art under NDA ____PLEASE CONTACT FOR LATEST REEL


LATEST RESUME USE > LINKED IN

www.linkedin.com/in/veronicalynnharper


contact 801-833-7611
veronica@artistiquetheatre.com






Stoked to announce I accepted a full time Senior Character Artist position at EA Games - Salt Lake City - Utah.
 LOVE to family and friends.

The Mountains are my new WAVES - BYE SAN DIEGO!!! ♥






































All modeling work is box modeled from cube or started with a zphere


3d model - ClayTools - Maya Render
Sensable Technology





























Tribal Woman
Character Concept/ Design / Lowpoly / zrbush
Maya box model from Cube / Zbrush deta











        





























BOX MODELED FROM 6 sided cube
Anatomy Study
Character Concept/ Design / Lowpoly / zrbush
Maya box model from Cube / Zbrush details









Anatomy Study - Base MESH BOX modeled in MAYA - Zbrush details
EARLY - WORK IN PROGRESS
























Indonesian
Maya box model from Cube / Zbrush Details

























Maya box model from Cube / Zbrush Details














































































Art - Modeled/ textured /lit
Frederator Studios Logo
Concept by Frederator













Playstation/ Xbox Avatar Costumes










  

BioShock2 (2K Interactive): Downres/ Texturing/ Skinning for ALL BS2 character costume component for Bioshock 2 Playstation HOME







Lucas Arts
: Modeling/ Texturing/ Skinning for various props and onboard skeleton crew men for Monkey Island Playstation HOME






Playstation Home
: Concept / Modeling/ Texturing/ Skinning for various props and costumes for the following titles
Bioshock 2
Monkey Island
Star Ocean
StarWars
Yakuza 3
Alpha Protocol
NCAA/ NFL
SingStar
Socom 3
Infamous
Resistance
Patapon
WarHawk
Halloween
Various Generic Props









The Flash - PS3 / Xbox






3d model - Maya Render with Normal Maps
Weather Wizard
Title- The Flash - PS3 / XBOX
BottleRocket Entertainment









   
   
3d model - Maya Render with Normal Maps
Weather Wizard Henchmen
Title- The Flash - PS3 / XBOX
BottleRocket Entertainment











3d model - Maya Render with Normal Maps
Speed Demon
Title- The Flash - PS3 / XBOX
BottleRocket Entertainment



















Anteater Game Character
concept - buzz monkey
8,000 tri
model / hand painted texture













                             
1940's Mens Suit
Top - 2000poly
Pant - 900poly














  



Rick Mask Creation- In-Game Render
Main Character Rick(head/Mask creation only)
Title- SplatterHouse - PS3 / XBOX
BottleRocket Entertainment











Environment Statue Creation- In-Game Render
Winged Demon Statue
Title- SplatterHouse - PS3 / XBOX
BottleRocket Entertainment













Fartbot - Animated Short
Frederator/Nickelodeon
Bishop Animation












 
Random Cartoons Logo
Nickelodeon
Bishop Animation
 







   
                    
                                                                                                                    



Anabelle Character
Short Film
colorkey / concept















Short Films


FartBot
Frederator Studios / Nickelodeon



6 Monsters
Frederator Studios / Nickelodeon
Random Cartoons




Opposites Jamboree
Ottawa International Film Festival












Companies










































































































Veronica Lynn Harper

veronica@artistiquetheatre.com

www.artistiquetheatre.com

LATEST RESUME USE > LINKED IN

www.linkedin.com/in/veronicalynnharper


 

SUMMARY OF QUALIFICATIONS_______________________________

6+ Years in Industry Experience – Games / Short Film

Roles as: Art Lead- Senior Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface - Characters / Props /Environments - Painter -Maquette Artist -Curator

 

 

SKILLS_____________________________________________________

General:

Ambitious / self motivated

Possesses strong communication skills along with a positive attitude

Leadership in design & art direction

A gut sense for detail & mood

Familiar with the Industry pipeline

Mentoring Interns & creating tutorials

Experience working in team environment on multiple projects

Working closely with concept artists & animators

Ability to meet deadlines

Problem solving with creative solutions

Strong traditional background in oil painting & sculpture

Knowledge of anatomy & function

 


Art Creation:

Organic & Hard surface modeling

Stylized & Realistic

Heavily sculpted & Simple shapes

Box modeling from concept to Ingame

Various styles of painting

Capable of matching exact concept art

Strong ability to create without concept


 

Technical:

Low res models in Maya, visual flow

Correct placement of mesh for deformations

Uv unwrap/ layout

Skinning / rigging with technical artists &animators

High res model detail in Zbrush / exporting normals

Creating layouts for animatics

Organizing a pipeline for art creation/ naming conventions/ file locations

Creating / editing shaders in Maya

Working with programmers to develop shaders

Creating high detail & toon textures in Photoshop

Finalizing assets on dev kits


 

Digital/Traditional:

Maya

Photoshop CS4 - 3d paint

Zbrush

Bodypaint

Illustrator

Mudbox

Claytools

Headus UV Layout

Temerity

Gambryo

Perforce Revision Control

Target Manager

Object Editor

Drawing

Painting

Sculpting


 

 

 

EMPLOYMENT HISTORY

 

LATEST RESUME USE > LINKED IN

www.linkedin.com/in/veronicalynnharper


Incinerator Studios, San Diego, CA          ___    Sept 2010 – November 2010

Contract (3 months)

      (PS3 / XBOX360 / PC)

StarRaiders (Atari) Sky Boxes for 10 Levels


ArtistiqueTheatre (freelance), San Diego, CA                       _ ___   Aug 2010 Contract (2 week contract)

      Toy Advertising Model

Unannounced Project (Hotwheels Toys) Hard Surface Model

 

 

Heavy Water, San Diego, CA                                       Dec 2009 –July 2010 Lead Artist (5 months)

Senior Character Artist (3 months)

     Home Team/HeavyWater/ SONY (PS3)

Lead Artist on several AAA title Home Asset Creations

Creation of several character models & assets

Concept designs for characters & assets

Creating tutorials

Problem solving with creative solutions

Setting up & organizing a pipeline for art creation/ naming conventions/ file locations

Mentoring junior artists

Complete asset development - low poly, high-res & compression for in game models

Rigging & skinning of characters, full texturing- color- normal - specular

Testing assets on dev kits

Packaging assets to ship to home team

Producing –Working directly with clients – meetings – scheduling – conference calls for major projects

 

AAA Titles- Home Asset Creation  

BioShock2 (2K Interactive): 3d artist, 3d character modeling, vertex weights and textures

Monkey Island (Lucas Arts): 3d art lead, trained fellow artists. 3d character, environment asset modeling, vertex  weights and textures

Star Ocean (Square Enix): 3d art lead, character modeling, vertex weights and textures

Star Wars (Lucas Arts): 3d character , environment asset modeling, vertex weights and textures

Yakuza 3 (Sega): 3d art lead modeling, vertex weights and textures

Alpha Protocol (Sega): 3d art lead, trained fellow artists.3d character, environment asset modeling, vertex weights and textures

Unannounced Project (Lucas Arts): 3d art lead, trained fellow artists. 3d character modeling, vertex weights and textures


Electronic Arts, San Diego, CA                                    Oct 2009 - Dec 2009

Contract Artist

     Home Team/EA/ SONY (PS3)

Creation of several character models & assets

Concept designs for characters & assets

Creating tutorials

Problem solving with creative solutions

Setting up & organizing a pipeline for art creation/ naming conventions/ file locations

Mentoring junior artists

Complete asset development - low poly, high-res & compression for in game models

Rigging & skinning of characters, full texturing- color- normal - specular

Testing assets on dev kits

Packaging assets to ship to home team

     EA Sports / Sony Home

NCAA Jerseys – M/F, NFL Jerseys – M/F, NCAA Jerseys – M/F

 


Sony (SCEA), San Diego, CA                                         Jan 2009 - July 2009

CG Artist – Senior Character Artist (Cinematic Group)

     Home Team/Sony SCEA (PS3)

Creation of several character models & assets

Concept designs for characters & assets

Creating tutorials

Problem solving with creative solutions

Setting up & organizing a pipeline for art creation/ naming conventions/ file locations

Mentoring junior artists

Complete asset development - low poly, high-res & compression for in game models

Rigging & skinning of characters, full texturing- color- normal - specular

Testing assets on dev kits

Packaging assets to ship to home team

     SingStar Avatar Costumes

Britney Spears Costumes

     Socom 3 Avatar Costumes

12 Assets

     Infamous Avatar Costumes

TeeShirts M/F

     Patapon

4 Tee Shirts M/ F

     WarHawk Avatar Costumes

4 WarHawk Suits

     Halloween Costumes

Female Robot Costume

Female Zombie Costume

     Generic Props 30


BottleRocket Entertainment, San Diego, CA                May 2007 - Nov 2008

Senior Character Artist

     Splatterhouse (Xbox 360, PS3)

Character Models & Environment assets

Modeling/ texturing characters & environment sculptures from concept art

Lead character Ricks mask- head creation & texture

Lead character Dr.West -from Concept art high-res & texture

Creating various props for environments through out the game

     The Flash (Xbox 360, PS3)

Character Models & Environments

Buildings & Vista creation for cityscape view

Sky Creation

Creating layouts for animatics

Mentoring junior artists

Art creation – box modeling from concept to Ingame.

Low poly – high-res – texturing – rigging – weighting- compression – in-game testing, Shader development. Character Creation –Weather Wizard- bosses- henchmen – Speed Demon – Trickster – JessiQuick – Top- & various others.

 

 

The Infusion Project, San Diego, CA             _____        April 2007 - Present Art Director / Curator of Art Events and Shows

Art Events – Shows

Curate shows and promotion of artist for The Infusion Project

 


ArtistiqueTheatre, San Diego, CA__________________ Jan 2003 – Present

Traditional Artist

Oil and Rice Paper Paintings on canvas

Sanctuary Gallery – 2009 / Patrick Moore Gallery – 2008 / Pink Party Event –2007 / Binny & Smith Gallery – 2004 /Banana Factory Gallery - 2003


Bishop Animation, San Diego, CA                              Feb 2005 - April 2007  Character / Environment Artist

Modeling, Texturing – Characters & Environments – Organic and Hard surface

Pitching to studios

Going on location to recruit work

Organizing a pipeline

Story development for short films, scripts for shorts, storyboarding, character concept & full creation for ingame models & film work

     Timbertoes Family – Online

Character Models, Set Models, Textures

Highlights for Children

     Opposites Jamboree

Character Models, Backgrounds

Ottawa International film festival, Bishop Animation short film

     Xiaolin Showdown (PSP)

Character Model & Textures

BottleRocket Inc./ Konami

     Claytools Tech Demo

Skull Models

SenAble Technologies

     Omaha Film Festival

Character Models, Set Models, Textures

Signal Film

      Ring Force Five - NBC Olympics

Character Models, Set Models, Textures

NBC/ Universal

     "Six Monsters" pilot

Set and Prop Models, Textures

Random! Cartoons/ Nickelodeon

     "Fartbot" segment of "The Secret Life of Robots"

Textures

Random! Cartoons/ Frederator/ Nickelodeon

     Random! Cartoons Opening Credits

Character Models, Textures

Random! Cartoons/ Nickelodeon

 

 

EDUCATION________________________________________________

     Lehigh Valley College, Center Valley, PA 2003 - 2005

Visual Communication, 3d Animation, Web Media, Photography, Graphic design, Painting/ Sculpture

     Baum School of Art, Allentown Pennsylvania 2003 - 2004

Traditional Art, Figure drawing, study of anatomy

 

 

AWARDS                             ____                                                                   

Animated Film Pivotal Moment Award - 2006

Ottawa Film Festival – 2005

Bethlehem Pallet Club Award – 2003

 

 

DISPLAYED                                                                                                   

Basic Art Event – August 2010

Basic Art Event – March 2010

Carlsbad District Honors Show – 2009 - 2010

Basic Art Event – 2009

Sanctuary Gallery – 2009

Basic Art Event– Jan 2009

Basic Art Event– July 2009

Patrick Moore Gallery – 2008

Basic Art Event– 2008

Pink Party Art Show –2007

Basic Art Event – 2007

Ottawa Film Festival – 2005

Binny & Smith Gallery – 2004

Banana Factory Gallery – 2003

 

 

Live to create

I believe an artist should be passionate about what is being worked on

To be a part of a team that puts their hearts into what they are creating

Truly believing in and understanding the minds and personalities of what they are designing

To be a part of a group that is inspired by others and their own imagination

Learning and teaching all in the same day

The achievement of visually expressing a feeling to another without words

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